Tomb Raider Crossroads Gameplay Trailer

Written by Gradly on . Posted in blog, Games, News, Trailer

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Tomb Raider Crossroads Gameplay Trailer

Tomb Raider Crossroads Gameplay Trailer

Square Enix and Crystal Dynamics have released the first gameplay trailer for the upcoming reboot, Tomb Raider, the game is set to provide no correlation to the entirety of the previous entries in the series franchise. Watch the brutal trailer below and tell us what you think:

Official Synopsis:

A young Lara Croft has already proven herself to be a survivor, but one on the cusp of an extraordinary adventure. Caught in the clutches of an enigmatic island, Lara is captured by hostile natives and faced with a traumatic and character-defining decision. On this island, forces beyond her control leave Lara little alternative but to ruthlessly fight for her life.

New details on Tomb Raider revealed in the latest issue of Game Informer.

– Don’t expect much of the old linear platforming formula. “We’re now giving the player the opportunity to go into a space and choose their own path. Where we take you across the ledge of the B-52 bomber, that’s a tutorial. Once you move away from the plane, everything is basically open, dynamic traversal where the player has the freedom to roam around a jump from location to location with ease…”

– You’ll be able to air steer, direction control, speed her up/down during jumps

– The game has an XP system. You’ll be able to use this for upgrading Lara’s abilities. You’ll also have to scavenge for materials to upgrade Lara’s equipment

– The base camps will allow you to upgrade Lara’s abilities, improve your equipment and fast travel to other base camps that you’ve visited on the island

– Early on you’ll only have a few options to upgrade Lara, such as giving her the ability to carry additional arrows for her bow or increasing the speed that she’s able to shoot the arrows. As you continue the system will open up and allow you to shape her abilities to your playstyle.

– The context-sensitive actions are one-off sequences. For example, the scene with Lara stabbing the wolf is only going to happen once in the game. They say that if you do it right the first time it’ll have an impact.

– “There is linearity to the story – you have to go from point A to point B – but there’s junctions in between where we want the player to feel like they’re real explorers.” These are described as non-linear hub spaces that you can come back to at different times of day.

Lara Croft. Tomb Raider is scheduled to be release on 5 March 2013 for PC, Mac, Xbox 360 and PS3.

via NeoGAF

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Gradly

Gradly is a blogger and technology enthusiast, keeping you all posted about new & cool stuff. You can also remain in contact by Following Him on Twitter, be friend on Facebook and on Google+. Gradly also happen to be a designer, a photographer, a blogger and an avid reader!

@daringfireball Real wireless will be called "Full Wireless" or "True Wireless" akin to Full HD and True 4K haha

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