Xbox One: Connectivity, Licensing and Privacy Features Reveled

Written by Gradly on . Posted in blog, Consoles, Gadgets, Games, Microsoft, News, Xbox One

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Microsoft has addressed some of the issues following Xbox One reveal 2 weeks ago. The Xbox One will indeed need to be connected to the Internet once every 24 hours to play offline games. Important points and highlights grouped below:

Connected:

Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

License:

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

Privacy:

You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command — “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.

You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

Adobe XD Announces Projects Mighty and Napoleon

Written by Gradly on . Posted in Adobe, blog, Cloud, Gadgets

Adobe Announces Projects Mighty and Napoleon

Adobe Announces Projects Mighty and Napoleon

At MAX 2013, Adobe XD announced Projects Mighty and Napoleon which consist of a Wacom-like stylus and a digital ruler. The devices are cloud connected to your Creative Cloud account. Check out the video below:

Mighty is pressure sensitive, which helps it draw a natural and expressive line. It is also connected to the Creative Cloud through the software and a local Bluetooth LE connection. We have used this connection to pull up Kuler themes and enable a “cloud clipboard” which gives you access to assets you have saved to the cloud for reuse.

Our little ruler (Napoleon, get it?) creates a digitally projected edge that you can use to accurately draw shapes and lines. It just feels right.

Watch Samsung Galaxy S4 Unpacked 2013 Full Keynote

Written by Gradly on . Posted in blog, Gadgets, Mobile, Samsung, Tech.

Samsung Galaxy S4

Samsung Galaxy S4

Samsung has announced the latest entry in its Galaxy flagship smartphones, Galaxy S4. Revealed at Unpacked event in New York City, the Galaxy S4 sports a massive 5-inch 1080p Super AMOLED display with a pixel density of 441ppi (Galaxy S III has 306ppi).

Galaxy S4 will support offline Group Play, has a 13 megapixel front camera and 2 megapixel rear, and is equipped with an infrared LED. It contains 2GB of DDR3 RAM. A slimmer yet stronger build than its predecessors.

New features including, a nine language translator, a bunch of video and photo features. Watch the full unpacked event right below:

Sony’s PS4: Everything We Know

Written by Gradly on . Posted in blog, Cloud, Consoles, Design, Gadgets, Games, PS4, Sony, Tech.

PS4 Announced

PS4 Announced

Sony Computer Entertainment, SCE, has finally unwrapped the company’s next-gen home console, PlayStation 4. Here are all the details.

The console:

The console sports an AMD 8-core CPU SoC based on Jaguar Technology and a set 8GB of GDDR5 RAM, with graphic AMD’s Next-gen Radeon based graphic engine.

PS4 Specs

PS4 Specs

Main Processor

  • Single-chip custom processor
  • CPU : x86-64 AMD “Jaguar”, 8 cores
  • GPU : 1.84 TFLOPS, AMD next-generation Radeon based graphics engine

Memory

  • GDDR5 8GB

Hard Disk Drive

  • Built-in

Optical Drive

  • (read only)
  • BD 6xCAV
  • DVD 8xCAV
  • I/O
  • Super-Speed USB (USB 3.0), AUX

Communication

  • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
  • IEEE 802.11 b/g/n
  • Bluetooth 2.1 (EDR)

AV output

  • HDMI
  • Analog-AV out
  • Digital Output (optical)*Specifications are subject to change without notice.

The console will launch in Holiday 2013. A rumor suggests that there will be two SKUs at price tags around $429 and $529.

Next-gen PlayStation Eye:

Each console is said to ship with the next-gen PlayStation Eye camera which packs a pair of wide-angle cameras that will pick up signals from the new DualShock 4 controllers.

PS4 Eye

PS4 Eye

PlayStation 4 Eye
  • External Dimension Approx. 186mm x 27mm x 27mm (width x height x depth)(tentative)
  • Weight Approx. 183g (tentative)
  • Video Pixel (Maximum) 1280 x 800 pixel x 2
  • Video Frame Rate 1280×800 pixel @ 60fps
  • 640×400 pixel @ 120fps
  • 320×192 pixel @ 240fps
  • Video Format RAW, YUV (uncompressed)
  • Lens Dual Lenses, F value/F2.0 fixed focus
  • Capture Range 30cm~∞
  • Field-of-View 85
  • Microphone 4 Channel Microphone Array
  • Connection Type PS4 dedicated connector (AUX connector)
  • Cable Length Approx. 2m (tentative)

The new 3D camera detects the player from the light bars attached to the new controller for an easy identification. It will let you spectate and watch other friends play games from your console’s dashboard with the ability to remotely control games their friends are playing to help them get through a tough spot.

The Controller:

The new controller, Dualshock 4, will come with a new small touchpad in the center that will work as an input button, capacitive type and two-point multitouch panel. A new “share” button, by which you can record gameplay and onscreen footage and share it directly with your friends. Some claims that you can actually have access to the last 15 minutes recorded anytime you press the share button.

DUALSHOCK 4

DUALSHOCK 4

Dualshock 4 specs:

External Dimensions
  • Approx. 162mm x 52mm x 98mm (width x height x depth) (tentative, excludes largest projection)

Weight

  • Approx. 210g (tentative)

Keys / Switches

  • PS button, SHARE button, OPTIONS button
  • Directional buttons (Up/Down/Left/Right)
  • Action buttons (Triangle, Circle, Cross, Square)
  • R1/L1/R2/L2 button, Left stick / L3 button, Right stick / R3 button, Pad Button
  • Touch Pad 2 Point Touch Pad, Click Mechanism, Capacitive Type
  • Motion Sensor Six-axis motion sensing system (three-axis gyroscope, threeaxis accelerometer)

Other Features

  • Light Bar, Vibration, Built-in Mono Speaker
  • Ports: USB (Micro B), Extention Port, Stereo Headset Jack
  • Wireless Communication Bluetooth Ver2.1+EDR
  • Battery Type Built-in Lithium-ion Rechargeable Battery Voltage DC3.7V (tentative) Capacity 1000mAh (tentative)
PS Vita Integration and Second Screen:

PS Vita is fully integrated even you can play/stream PS4 games right on it, thanks to Gaikai technology. You’ll also be able to control the PS4 remotely from your tablet or smartphone, a companion apps will be made available for iOS and Android. Some speculate that most of online features will require a premium subscription to use. Sony’s new online service will be called PlayStation World replacing PlayStation Plus. Its not known yet whether this related to Gaikai or PlayStation Cloud.

Games:

PlayStation 3 titles won’t be supported natively, confirmed Sony. But all PS1, PS2 and PS3 titles will be playable using Gaiki streaming technology on PS4 or actually on any platform, anything, anywhere.

Killzone: Shadow Fall

Killzone: Shadow Fall

  • Knack Sony’s Japan Studio
  • Killzone: Shadow Fall by Guerrilla Studio.
  • DriveClub by Evolution Studio.
  • InFamous: Second Son by Sucker Punch
  • Destiny, by Bungie, and Diablo III, by Blizzard
  • Watch Dogs from Ubisoft is confirmed as a launch title
  • New Final Fantasy title for PS4 will be announced at E3 this year
+ Images courtesy of Sony

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