Watch_Dogs Gameplay Series Part 1_Hacking is Your Weapon

Written by Gradly on . Posted in blog, Games, PS4, Trailer, Xbox One

Watch_Dogs

Get A Closer Look At Hacking In Watch Dogs’ Chicago

Ubisoft has released a new Watch Dogs, stilized as Watch_Dogs, gameplay video series that offers an insight into the unique features of its new open-world game.

Watch the first episode below and take a look at game protagonist Aiden armored with his hacking skills in a city entirely connected to a central system called ctOS.

PlayStation 4 8GB Memory = 4.5GB Direct + 1GB Flexible + 2.5GB System OS

Written by Gradly on . Posted in blog, Consoles, Games, Leaks, News, PS4, Rumors, Sony, Tech.

PlayStation 4 8GB Memory = 4.5GB Direct + 1GB Flexible + 2.5GB System OS

PlayStation 4 8GB Memory = 4.5GB Direct + 1GB Flexible + 2.5GB System OS

In the wake of recent rumors, and outrage, regarding PlayStation 4′s Direct and Flexible memory, Sony has issued an official statement about the console’s RAM debacle:

We would like to clear up a misunderstanding regarding our “direct” and “flexible” memory systems. The article states that “flexible” memory is borrowed from the OS, and must be returned when requested – that’s not actually the case.

The actual true distinction is that:

  • “Direct Memory” is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
  • “Flexible Memory” is memory managed by the PS4 OS on the game’s behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game’s memory, and is never used by the OS, and as it is the game’s memory it should be easy for every developer to use it.

We have no comment to make on the amount of memory reserved by the system or what it is used for.

By not commenting on the amount of RAM reserved by the system or available to developers, Sony might implicitly confirm the previous figures.

Eurogamer, originally reporting on the PS4′s memory, now thinks that there is 4.5GB of Direct RAM available to developers, along with OS-controlled 1GB of memory, therefore the amount of memory the games will have 100% access would be 5.5GB leaving 2.5GB reserved for the OS.

We understand that this is a 1GB virtual address space, split into two areas – 512MB of on-chip RAM is used (the physical area) and another 512MB is “paged”, perhaps like a Windows swap file. But to be clear, of the 8GB of GDDR5 on PS4, our contention is that 5GB of it is available to developers.

The good news is that the amount is static and not dictated by OS functions as we stated in our original post, making it a lot easier for developers to work with.

Microsoft Reveals Xbox One Self-publishing Plans

Written by Gradly on . Posted in blog, Consoles, Gadgets, Microsoft, PS4, Sony, Xbox One

Microsoft Reveals Xbox One Self-publishing Plans

Microsoft Reveals Xbox One Self-publishing Plans

Microsoft will not only allow indie developers to self-publish on Xbox One, but it has confirmed that every Xbox One console can be used for development.

Xbox corporate VP, Marc Whitten said:

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”

However, dev kit functionality will be added at a later date so it will not be available at launch.

Microsoft is already undergoing major sweeping changes to its Xbox One policies, after the always-online and DRM debacle. Today’s announcement comes in response to Sony‘s aggressive push to support indie developers for the upcoming PS4 console.

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