Posts Tagged ‘Durango’

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Written by Gradly on . Posted in blog, Consoles, Gadgets, Games, Microsoft, News, Xbox One

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Microsoft has addressed some of the issues following Xbox One reveal 2 weeks ago. The Xbox One will indeed need to be connected to the Internet once every 24 hours to play offline games. Important points and highlights grouped below:


Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.


Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.


You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command — “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.

You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

Xbox One Revealed: All-in-one Home Entertainment System

Written by Gradly on . Posted in blog, Consoles, Games, Microsoft, PS4, Tech., Xbox One

Xbox One Revealed: All-in-one Home Entertainment System

Xbox One Revealed: All-in-one Home Entertainment System

At a special event today at the company Redmond campus, Microsoft has officially announced its new console, Xbox One. The new console is said to be the “the ultimate, all in one home entertainment system“. Launching around the world later this year.

Bundled with a new Kinect sensor, based on the latest technology, the system will allow for more physical gestures such as grab, pan and swipe up, along with new voice commands. The system can switch between games, movies, music and other things instantly.

The new system will also let you find TV shows using motion controls, voice, or by visiting what’s popular section on the Xbox community.

Xbox One will sport 8GB of RAM, 500 GB HDD, and be based on 64bit architecture, it will play Blu-Ray discs, transfer via USB 3.0, and allow for Bluetooth and direct WiFi.

Microsoft has also confirmed that all Xbox One games will require mandatory installation onto the system’s hard drive and, to install the same disc onto another user’s drive, a fee must be paid; i.e. games will be tied to a single user account. Another tidbit concerning the always-online speculation, according to Kotaku, the device is said to only require a connection every 24 hours. Hard drives in the Xbox One will not be replaceable and the USB 3.0 port is there for external storage so you can put anything on there you would on the internal drive, including games. All that TV stuff Microsoft were proud to show off in its conference? You actually need to buy a separate device in order for that to work, that’s it, it will not be supported out of the box; Xbox One Live TV will require a separate supported receiver device with HDMI output to function.

Here are a rundown of major things showed during the reveal:

  • Next Xbox called ‘Xbox One’
  • Internet connection not required
  • “Instant Switching”: Switch instantly between games, movies, music, TV etc
  • “Snap Mode”: Run multiple programs alongside one another, no need to shut any down
  • Skype: Integrated into the console (group video calls on TV)
  • Xbox One Guide: Find and watch whatever TV you like via search, voice, or trending
  • 3 Operating Systems in one
  • 8GB RAM; Blu-ray drive, Cloud functionality
  • Get back into save game instantly via Kinect recognition
  • New Xbox LIVE: Over 300,000 servers for Xbox One
  • Content stored in cloud
  • Much better matchmaking capabilities
  • EA Sports’ new engine “IGNITE”
  • NBA Live 14, FIFA 14, UFC and Madden 25 announced for Xbox One
  • Forza Motorsport 5 announced (launch title)
  • Quantum Break (Remedy) announced
  • 15 exclusives (8 original IP) to be launch within first year
  • Live Action Halo series announced for Xbox One (Spielberg)
  • Partnership between MS/NFL on Xbox One
  • Xbox One launching this holiday
  • COD: Ghosts (next gen/current gen comparison) demoed

Sony Teases PS4 Reveal on February 20th

Written by Gradly on . Posted in blog, Consoles, Gadgets, Games, PS4, Rumors, Sony, Tech., Xbox One

Sony Teases PS4 Reveal on February 20th

Sony Teases PS4 Reveal on February 20th

Sony PlayStation is holding an event set for February 20th at 6pm EST under the tagline “See the future“. We believe the invites were sent to the media for the upcoming Sony next-gen console, PlayStation 4 reveal.

Earlier this month, we reported that the announcement of PS4 is expected prior to E3 with an official launch later this year. Rumors suggested that the heart of PS4 will be made by AMD. More on PS4 (codenamed Orbis) specs leaked can be found here.

Citing“people familiar with the matter,” the Wall Street Journal confirms that the event is indeed for PS4 reveal and the new PlayStation console will incorporate more social features, this comes in line with what rumored before that the new controller (upgraded DualShock?) will have a dedicated “Share” button.

The WSJ also claims that Microsoft’s new console will be released before the end of 2013, with announcement made before E3. More on Xbox 720 (codenamed Durango) specs can be found here.

Microsoft’s Next-gen Console, Xbox 720 Specs Leaked

Written by Gradly on . Posted in blog, Consoles, Gadgets, Games, Microsoft, Rumors, Xbox One

Xbox 720 Specs Leaked

Xbox 720 Specs Leaked

Microsoft‘s Next-gen console, Xbox 720, codenamed Durango, is said to be powered by an 8-core CPU clocked at 1.6 GHz and an 800-MHz graphics processor with 12 shader cores providing a performance of about 1.2 teraflops. This comes on par with specs revealed recently.

The console will sport an 8GB DDR3 RAM with 32 MB of fast embedded SRAM. And for the first time it will be capable of reading Blu-ray discs up to 50GB at x6 read speeds. According to VGleaks, the full reported specs below:

Durango system block diagram

Durango system block diagram

Full specs list:

– x64 Architecture – 8 CPU cores running at 1.6 gigahertz (GHz) – each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache – each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache – each core has one fully independent hardware thread with no shared execution resources – each hardware thread can issue two instructions per clock


– custom D3D11.1 class 800-MHz graphics processor – 12 shader cores providing a total of 768 threads – each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle – at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second High-fidelity Natural User Interface (NUI) sensor is always present

Storage and Memory:

– 8 gigabyte (GB) of RAM DDR3 (68 GB/s) – 32 MB of fast embedded SRAM (ESRAM) (102 GB/s) – from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. – Hard drive is always present – 50 GB 6x Blu-ray Disc drive

Networking: – Gigabit Ethernet – Wi-Fi and Wi-Fi Direct Hardware Accelerators: – Move engines – Image, video, and audio codecs – Kinect multichannel echo cancellation (MEC) hardware – Cryptography engines for encryption and decryption, and hashing

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