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Heavy Rain’s Dev Quantic Dream Introducing New Real Time Tech Demo: Kara

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New Real Time Tech Demo: Kara

New Real Time Tech Demo: Kara

The footage you are going to see was created by Heavy Rain developer Quantic Dream. It’s not a pre-rendered cutscene but made entirely in real time. CEO and founder David Cage showcased the studio’s new tech at GDC on the PlayStation 3.

Quantic Dream

Quantic Dream

Kara Demo was created by the the studio’s new engine and according to Eurogamer:

Kara‘s not just the product of new tech and a better understanding of the PlayStation 3′s architecture – she’s also the result of a new approach to motion capture at Quantic Dreams, and an investment in the more sophisticated techniques that have become the norm in Hollywood’s CG industry as the studio moves across to using full-performance capture.

David Cage had this to say about Kara and what they are trying to accomplish,

What we call full-performance capture is shooting the body, the voice and face at the same time. Most studios right now in the game industry use what we call split performance, which means you shoot the face and voice on one side and then you use the body, and not in one take

It works okay – there have been some great games made using this process, and Heavy Rain was done this way. But we felt that if we wanted more emotion, and more performance from the actor we needed to have everything from the same take, and we needed to shoot everything at the same time.

So we invested a lot in our motion capture studio. Heavy Rain was shot with 28 cameras, and we’ve upgraded the studio to 65 cameras. Now we can shoot several actors – their body and their face – at the same time. It’s not a small change, but at the same time this is how Avatar and Tintin were shot, and it’s how the CG industry works because they know how much you gain from shooting face, voice and body at the same time.

Kara voice performed by Valorie Curry. Watch the clip, and tell us what you think:

Popularity: 1% [?]

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Heavy Rain Film Adaptation on the Fast Track

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The film rights to Heavy Rain have been owned for several years now, and it looks as if things are moving in a very positive direction. According to Variety, David Milch has signed on to adapt the game for the big screen.

Milch was a co-creator and writer for NYPD Blue, John from Cincinnati, and Deadwood, among other things. He’s currently at work on a new series about horse racing for HBO called Luck. Once he’s done with the first season, he’ll begin writing Heavy Rain, Variety had to say about the project:

David Milch is heading into “Heavy Rain,” signing to adapt the noir-style videogame with Bob Shaye and Michael Lynne producing through their Unique Features banner.

As first reported on Variety.com, “Rain” is being developed via Unique’s first-look deal with Warner Bros., which is fast-tracking the project. Milch will start writing “Rain” once he’s finished work on the first season of HBO’s horse-racing series “Luck,” on which he’s creator and exec producer.

“Heavy Rain,” based on the Sony Computer Entertainment game released last year, spans four days of mystery and centers on the hunt for a murderer known as the Origami Killer. Four characters, each following his own leads and with his own motives, take part in a desperate attempt to prevent the killer from claiming a new victim, with each character’s decisions affecting the plans of the other three.

Milch has a big following from his role as creator/exec producer of “NYPD Blue” and “Deadwood.” “David Milch’s incredible ability to transform intense and complex storylines into gripping, popular drama makes him the perfect partner for us to have on ‘Heavy Rain,’ ” Shaye said.

The game was created by Paris-based Quantic Dream, developers of “Indigo Prophecy,” and built around a 2,000-page script written by founder and CEO David Cage. Unique’s Dylan Sellers and Jonna Smith will join Shaye and Lynne in the development of the project along with Warner exec Courtenay Valenti.

Shaye and Lynne, the former toppers at New Line, signed their first-look deal at Warners in 2008 a few months after the studio dramatically cut operations at the mini-major.

Popularity: 2% [?]

Heavy Rain patch released, All problems fixed

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Heavy Rain

If Heavy Rain was causing major problems for you, then you should head to your PS3 now and pop-in your copy of Heavy Rain. Quantic Dream and Sony have released Patch 1.02 for the title and it is reportedly fixing all previous problems the game was suffering from.

As has been reported since the game launched, many had freezing issues, graphical glitches, and a variety of other bugs damper their Heavy Rain experience, thankfully all that now appears to have passed us by with this new patch. Weighing in at 38MBs, the file is small in size, but some are reporting some minor problems while trying to download it the file, so please be patient if it doesn’t download right away.

Let us know if this patch fixed your problems or if some still remain. Sony did state this patch may not fix all the problems, but they hope it fixes most.

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Score

Heavy Rain Original Soundtracks 2010 Download

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Heavy Rain Score 2010

Heavy Rain Score [2010]
Genre Soundtrack | MP3 | 320kbps |
Music by Normand Corbeil

In studios such as Cryo Interactive, Adeline Software and Delphine Software, the French have managed to bring a distinctive approach to video games. They’ve often stumbled in the dark and have not always managed to create great games, but there’s no denying the unique vision and creative style they’ve brought throughout the years – with games such as Flashback, Little Big Adventure, and Heart of Darkness – while also demonstrating a particular penchant for the stagnant adventure genre.

Heavy Rain Score 2010

01 Ethan Mars’ Main Theme
02 Norman Jayden’s Main Theme
03 Before the Storm
04 Madison Paige’s Main Theme
05 Scott Shelby’s Main Theme
06 Lauren Winter’s Main Theme
07 Painful Memories
08 The Chase
09 Redemption
10 The Bulldozer
11 High Tension
12 The Fight
13 The Hold Up
14 Looking for Shaun
15 Countdown
16 Last Breath

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