Posts Tagged ‘Microsoft’

Xbox One Unboxing

Written by Gradly on . Posted in blog, Consoles, Gadgets, Microsoft, Xbox One

Major Nelson Unboxes Xbox One

Xbox One Unboxing

Watch Xbox Live’s director of programming, Larry Hyrb, ‘Major Nelson‘, in the first official unboxing video of the Xbox One console. The video shows what inside the limited edition ‘Day One’ units. In addition to the console itself, the package contains a Chat headset, which was numerously hinted by Microsoft as ‘sold separately’.

Microsoft Reveals Xbox One Self-publishing Plans

Written by Gradly on . Posted in blog, Consoles, Gadgets, Microsoft, PS4, Sony, Xbox One

Microsoft Reveals Xbox One Self-publishing Plans

Microsoft Reveals Xbox One Self-publishing Plans

Microsoft will not only allow indie developers to self-publish on Xbox One, but it has confirmed that every Xbox One console can be used for development.

Xbox corporate VP, Marc Whitten said:

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”

However, dev kit functionality will be added at a later date so it will not be available at launch.

Microsoft is already undergoing major sweeping changes to its Xbox One policies, after the always-online and DRM debacle. Today’s announcement comes in response to Sony‘s aggressive push to support indie developers for the upcoming PS4 console.

Metal Gear Solid V: The Phantom Pain Gameplay Reveal Trailer

Written by Gradly on . Posted in blog, Consoles, Games, Metal Gear, Microsoft, PS4, Sony, Trailer, Xbox One

Metal Gear Solid V: The Phantom Pain Gameplay Reveal Trailer

Metal Gear Solid V: The Phantom Pain Gameplay Reveal Trailer

Metal Gear creator Hideo Kojima waked on stage during Microsoft E3 conference to make the announcement that Metal Gear Solid V: The Phantom Pain is coming to Xbox One.

Watch the reveal trailer featuring open-world environment, real-time weather changing, dynamic time changes, and dynamic QTEs.

Environmental elements like weather and wildlife, and enemies that adapt their strategy to the player’s actions, let players experience a more realistic world. The vast open world environment enhances the thrill and freedom of stealth. Aside from numerous optional missions, there are a variety of gameplay elements that encourage exploration and item-collection outside the main missions.
Update: An Extended Director’s Cut Trailer can be shown below in 1080p Full HD. It also confirms PS4 version:

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Written by Gradly on . Posted in blog, Consoles, Gadgets, Games, Microsoft, News, Xbox One

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Xbox One: Connectivity, Licensing and Privacy Features Reveled

Microsoft has addressed some of the issues following Xbox One reveal 2 weeks ago. The Xbox One will indeed need to be connected to the Internet once every 24 hours to play offline games. Important points and highlights grouped below:

Connected:

Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

License:

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

Privacy:

You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command — “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.

You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

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