Kojima Productions has been clearing up some rumors and misconceptions regarding Metal Gear Rising Revengeance following the game’s unveiling yesterday.
The original Rising was announced as a game where you can chop up anything. The development staff quickly created just that. However, they felt that this alone would be insufficient and they no longer knew what the core of the game should be
Believing the project would not get completed, Kojima secretly cancelled it. At this point the Kojima team had already fleshed out many areas of the game such as story and motion capture work, and eventually Bayonetta and Vanquish developer Platinum expressed its passion for the project and offered its services in reinventing and completing Rising.
The title was changed because the game is different from the Metal Gear Solid series. It’s a new Metal Gear.
“We’ve only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can’t say more than this,” Kojima posted on Twitter.
Kojima has also confirmed Rising will run at 60 frames per second, a requirement he personally requested..
“I made one request of Platinum: a cool Raiden who moves nice and smooth at 60 frames per second.”
When restarting the project, they were originally going to use the original story. After Platinum received the data from Kojima Productions, they said they wanted to remake the story.[via andriasang]