As promised Sony has released the first God of War: Ascension details. The game expands the experience into multiplayer gaming for the first time in the series.
The game is said to offer “epic cinematic storytelling, visceral battles, and blockbuster moments,†as well as a revamped combat system and all-new multiplayer mode combining the series’ “brutal gameplay†and “large scale battles.â€
Playable by up to eight players, the game’s multiplayer mode has two teams competing against each other, each team will have the ability to create their own players with the flavor of four gods; Zeus, Poseidon, Hades or Aries. Each god grants specific special abilities, weapons and armour. there will be no playable female characters, no local split-screen support so online play was the team precedence.
The story follows Kratos, six months after being tricked into killing his wife and daughter, as he finds a way to break free from the blood oath that has tied him to the god Ares. Senteced to life in a titan-sized prison, Kratos will fight insanity and gain clarity in his struggle for revenge against Ares. He will face Greek mythology’s “darkest creatures†and solve “intricate puzzles†in his quest for redemption.
The game will also juggle single-player mode that will tackle Kratos’ storied past as a prequel to the previous games, here is what director Todd Papy had to say about the game and watch his interview with IGN below:
That’s right: multiplayer is making its way to God of War, but it won’t outright replace God of War’s famous single-player campaigns. As such, Director, Todd Papy told his audience that Ascension is the “most ambitious” entry into the series yet, one that will strive to maintain the “industry-defining” franchise’s “ground-breaking gameplay.” Of course, it also represents a gigantic risk. He acknowledged that “single player is our bread and butter; there’s no ifs, ands or buts about it. It’s what we’re known for, but we wanted to try something different.”
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